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Reflecting on the lost project ahead of this year’s Star Wars Day, I had a revelation about Respawn Entertainment’s latest game. However, the idea of cleverly climbing and fighting across a seedy-looking level of Coruscant during a heist was still realized. Survivor’s Metroidanvia-like level design and Lightsaber-and-Force-based combat are much different than what was promised from 1313.
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Instead, I feel happy that at least some fraction of that idea was able to be realized. Playing through Survivor’s opening doesn’t elicit feelings of disappointment about 1313, though. The idea of an Uncharted-like game about Boba Fett fighting throughout the Coruscant underworld is such an excellent pitch that I’ve grieved the loss of a game I never even had a chance to play for over a decade. A walk through Star Wars gaming history.
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